Tag: fsx

Move over Bluesky – The Windspeaks Radio Gadet is here

by on Oct.27, 2009, under Code Projects

WIndspeaks ran with an idea of a cool little device for entertainment on long flights. It allows pilots to program audio streams into the cockpit radio. It comes default with Whole Wheat Radio set up and ready for your Alaskan enjoyment. More recent versions add charts/maps, a browser and other goodies. Unlike another in cockpit radio system, this one allows you to program what you want to listen to.

This is not like ASIS, which will report data on all aircraft in the session from the server. This device is installed in aircraft and used by individual pilots on any session, anywhere. Or flying solo/free flight. It’s pretty slick! Sorta of an 8-Track player/squawk box.

For many people old enough to have owned an eight track system, it is a technology associated with the automobile and in-car listening. Ironically, however, it was first developed not by the auto industry, but by a leading aircraft manufacturer: the Learjet Corporation.

Check it out…

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ASIS x & Session radio update

by on Oct.27, 2009, under Code Projects, News, Personal Blogs


The recent addition of in session audio broadcasts available via radio have become a hit. I hope to add full control of the station to the pilots in the session in the manner of allowing them to queue music and other programming. The funny radio spots and commercials get a good laugh and its been enjoyable.All of this is what the ASIS project is all about. Adding to the enjoyment if the session environment.

To date, ASIS can send text to the in game chat window and audio announcements at either a set time or random intervals. This has been extremely useful for newcomers to the server. It tells them where to tune thier radio for news and info, and provides web addresses to the website.  Those that have experienced have commented that it sounds professional and interesting as well as entertaining.

The main features I would like to impliment into ASIS are:

  • Complete interaction/connection between the forum and in game text chat
  • Administration options such as changing time, weather, location on the server
  • Admin ability to monitor the users on the server from a remote web application where they can kick and ban, send private chats, etc. with the users of the server.
  • Complete automated session login (Gamespy) and setup. An Auto Server Reset.
  • Flight tracking, recording and reporting of all active users in the session to a web interface.
This has been a very in depth project with several talented people contributing along the way. With the support of folks from the entire flightsim community. Special thanks goes to Pete Dawson, Garret Smith, and Tim Gregson for the amazing work they do.
I hope to get this all together in coming weeks.
Stay Tuned.
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by on Apr.09, 2009, under Code Projects

My work on ASIS (Automated Server Information System) has slowed due to a learning curve with Simconnect vs. C#. No worries though because I am still learning. As long as I can breath and think I will be learning. 🙂 ASIS is a great thing and I hope to get it finished up and in beta soon so we can beat it up and see how it works. I may recruit some help doing some of the web side apps during this phase because much of the server application is funtional.  One of the features I really appreciate is the in-game audio broadcasting which utilizes a speech synth to make announcments. I know that some people reading this may have experienced this while flying in a session. Just in case you are curious, here you go.

ASIS intro sound Radio message audio

I will post more here regarding ASIS in the near future.

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