PATK work progressing..

by on Apr.07, 2009, under Articles, Scenery Projects

In the beginning there was............ 

In the beginning there was............

A bunch of work is taking place around the PATK area. The default scenery is being uplifted. Roads, runways, rails, rivers and town streets are the focus of this operation. The airport itself was so well done with Egon and Jimmy (fse) efforts that the only thing left to do is the surrounding terrain. And we are on it! The Talkeetna Village strip (AK44) is amazingly cool in this release as well as the town itself.

Austin (dxqflyer) is making a talented effort at AK8, the Lake Christiansen sea plane base loacated a bit east of PATK. He has done some major research for this very active seaplane base. You can expect quality work here. The goal in the area is to make it functional and true to life. Including the abilty to program AI traffic. And we hope to use PATK to educate the rules of traffic both departure and arrival. To do it right takes some thought and skill. Its a great place to practice these concepts. Have a look at the charts and expectations. Lets learn to do it right.

One layer of many

Foundation laying = forms, trowel, focus...

Luft and myself will work out meshing the PATK airport area and the work done just a bit north at 3Ak3 and river by Windspeaks. Some kick ass work. Landing at Windspeaks 3Ak3 is like watching a Shaun Lunt vid in slo-mo.. Love it. The release includes the newly noted Wiggle Creek area and will include the addition of a new runway just north and a bit west of Wiggle. ( see Google Sat ) This major project also includes the Talkeetna Lakes area (south of the PATK runway) where charts ( will display a few private runways not present in FSX. We plan on making our files meet and match the work done to date and creating a great Susitna river valley for all to enjoy. I have been working on the river work near Talkeetna and its not easy to make it look good. If anyone can help, do offer.

We will also be inculding 2AK7 (Bald Mountain) in this work and an update to Papabear camp (a fictional spot to roast a mallow via the classic GB challenge)

All of this, as accurate as the sim will allow..

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Scenery Cleanup: Like sorting Spaghetti.

by on Apr.06, 2009, under Articles, Scenery Projects

Spent a few hours with Luft coordinating the upcoming scenery release. Man what a mess we have had. Files files everywhere and not a drop to drink! We waded through the mess and figured out what the core elements should be. This is the basic release that will grow over time. So far it contains 4 authors and is sure to grow quickly. I look forward to getting this released, and the mess under control.

If anyone would like to have their scenery considered for inclusion in the package let us know. Everyone is welcome to offer contributions. But please realize that not every work will fit the package need. Many projects are best represented as expansion or special interest stuff. What Luft and I are working on is the very core that new people will need to get started.

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